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- on exitFrame
- go(the frame)
- end
-
- on mouseDown
- set sp to the clickOn
- case sp of
- 2:
- set the visible of sprite 2 to 0
- updateStage()
- bsound()
- set the visible of sprite 2 to 1
- updateStage()
- go(1, "menu2")
- 3:
- set the visible of sprite 3 to 0
- updateStage()
- bsound()
- set the visible of sprite 3 to 1
- updateStage()
- go(1, "ura2")
- 4:
- set the visible of sprite 4 to 0
- updateStage()
- bsound()
- set the visible of sprite 4 to 1
- updateStage()
- quit()
- 5:
- go(17)
- 6:
- go(18)
- 7:
- go(19)
- 8:
- go(20)
- 9:
- go(21)
- 10:
- go(22)
- 11:
- go(23)
- 12:
- go(24)
- 13:
- go(25)
- 14:
- go(26)
- 15:
- go(27)
- end case
- end
-